Though the original Generation 1 version of the scene transition has become extremely iconic, it is not the first of its kind.Released as part of the fourth wave of a series of an e-HOBBY exclusive series of acrylic stands depicting various Transformers logos, this stand is intended to allow you to reproduce the Generation 1 scene transition in your own home! Provided you own a turntable, that is. Cybertron & Destron Emblem ( September 2022).This action was accompanied by a high-pitched "zipping" sound effect. Instead, depending on which faction dominated the following scene, the Autobot, Predacon or Combatron symbol would quickly grow from a point in the centre of the screen until it completely filled the foreground as the scene changed behind it, before shrinking back again and disappearing in the same point from where it originated. Over a decade after the conclusion of Generation 1, the Japanese Car Robots series returned to using fully detailed G1-style faction symbols for its transitions, but opted not to flip them in the traditional manner. The same style of transition continued to be used throughout the Beast Wars Neo series, with the only difference being that the "whooshing" sound was replaced by something a little more "sproingy". These wipes were accompanied by a short "whooshing" sound effect. Rather than the flipping symbols seen in Generation 1, BWII used a customized expanding iris wipe effect shaped like either the Maximal or Predacon insignia depending on the scene. The Japanese Beast Wars sequel, Beast Wars II, brought with it a new transition style of its own. The only exception is the episode " Coming of the Fuzors (Part 1)", in which the Maximal brand on Cheetor's forehead detached and grew to fill the screen as the scene changed behind it, in an apparent homage to the G1 symbol flip. The original Beast Wars series didn't feature any kind of transitions. In addition to the new transitions, various effects of "scene viewport panels" that shifted, flipped, and rotated on and around the inner walls of the cube were also used to accentuate regular cuts and edits that had received no special treatment when they aired as part of the original series. The original musical effect from Generation 1 was used. The cube then rotated to show the opposite face which featured the appropriate new symbol, and opened up again to reveal the next scene already in progress. The sides of the cube would iris shut to "enclose" the scene, with the appropriate faction symbol in the middle of the cube face. The early-90s repackaging of the original series used an altered form of the symbol flip that involved the Cybernet Space Cube. The Japanese Generation 1 follow-up series used minor variations on the original symbol flip, with each series making its own changes to the movement and visual style of the symbol. For example, the Quintessons were represented by the Decepticon symbol, while humans were typically represented by the Autobot symbol (even if the individuals in question were plotting against the Autobots during that scene). Since only the Autobot and Decepticon symbols were used, transitions to or from scenes featuring characters technically belonging to neither faction applied a generic good-guy/bad-guy approach. A distinctive musical sting accompanied this transition. Finally, it moved back into the foreground until it was large enough to fill the screen again before cutting to the next scene. The symbol then receded into a black background for a short distance and flipped around with a flare effect to reveal the symbol of the faction that would be prominent at the beginning of the next scene on its reverse-side. The preceding scene would cut to the insignia of whichever faction was most prominent at the scene's end, which was large enough to fill the screen. The scene transitions in the original Transformers series employed a "symbol flip" that was one of its iconic elements.
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